public class TimingNode extends ValueNode implements NodeCanFinish
ValueNode that will linearly update its value from 0 to 1.0 over the course of the
given duration.DEFAULT_INPUT| Constructor and Description |
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TimingNode(int durationMs) |
| Modifier and Type | Method and Description |
|---|---|
float |
calculateValue(long frameTimeNanos)
This node should calculate and set a new value based on frame time and its parents (the nodes
it depends on).
|
boolean |
isFinished()
Called by framework code to determine whether a node is finished.
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public float calculateValue(long frameTimeNanos)
ValueNodecalculateValue in class ValueNodepublic boolean isFinished()
NodeCanFinishisFinished in interface NodeCanFinish